Files
iios/packages/iios-kernel-client/src/message-socket.ts
T
maaz519 8c70b6d31f feat(iios-kernel-client): reconcile to chat-web surface, publish 0.1.1
Brings the shared SDK up to the fuller client chat-web had vendored, so
frontends consume one source of truth instead of copying it:

- types: Message gains senderId/senderName/attachment/parentInteractionId/
  annotations; add Attachment, AnnotationGroup, AnnotationEvent, ThreadSummary,
  SavedItem, LoginResult; MessageEvents gains `annotation`; SocketLike gains
  connected + optional timeout.
- MessageSocket: onConnected, openThread(opts), richer sendMessage(opts)
  (attachment/mentions/parentInteractionId, back-compatible with contentRef),
  pin/save/react via annotate, focus, reconnect-re-subscribe-all.
- RestClient: login, listUsers, listThreads, createThread, listSaved,
  addParticipant.

Bump 0.1.0 -> 0.1.1. Whole monorepo still builds (Message change is additive
for iios-message-web/iios-support-web/demos).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 17:49:25 +05:30

120 lines
4.5 KiB
TypeScript

import { io } from 'socket.io-client';
import type { Message, OpenThreadResult, MessageEvents, SocketLike } from './types';
export interface MessageSocketConfig {
serviceUrl: string;
token: string;
autoConnect?: boolean;
}
/**
* Framework-agnostic facade over the `/message` Socket.io namespace. No socket.io
* types leak out; RPCs use emitWithAck. It tracks EVERY joined thread and re-opens
* all of them on reconnect (the docs' disconnect/reconnect requirement), so a UI
* that watches multiple conversations keeps receiving live messages after a drop.
*/
export class MessageSocket {
private readonly socket: SocketLike;
private readonly joined = new Set<string>();
constructor(config: MessageSocketConfig, socket?: SocketLike) {
this.socket =
socket ??
(io(`${config.serviceUrl.replace(/\/$/, '')}/message`, {
auth: { token: config.token },
transports: ['websocket'],
autoConnect: config.autoConnect ?? true,
}) as unknown as SocketLike);
// Re-subscribe to every joined thread after a reconnect.
this.socket.on('connect', () => {
for (const id of this.joined) void this.socket.emitWithAck('open_thread', { threadId: id });
});
}
connect(): void {
this.socket.connect();
}
disconnect(): void {
this.socket.disconnect();
}
/** Run `handler` on every (re)connect, and immediately if already connected. */
onConnected(handler: () => void): () => void {
this.socket.on('connect', handler);
if (this.socket.connected) handler();
return () => this.socket.off('connect', handler);
}
/** Subscribe to a server event; returns an unsubscribe fn. */
on<E extends keyof MessageEvents>(event: E, handler: MessageEvents[E]): () => void {
const fn = handler as (...args: unknown[]) => void;
this.socket.on(event as string, fn);
return () => this.socket.off(event as string, fn);
}
async openThread(
threadId?: string,
opts?: { membership?: string; creatorRole?: string; subject?: string },
): Promise<OpenThreadResult> {
// Timeout (when the transport supports it) so a server error that never acks
// can't hang the caller forever.
const ack = this.socket.timeout ? this.socket.timeout(8000) : this.socket;
const result = (await ack.emitWithAck('open_thread', { threadId, ...opts })) as OpenThreadResult & { error?: string };
if (result?.error) throw new Error(result.error);
this.joined.add(result.threadId);
return result;
}
async sendMessage(
threadId: string,
content: string,
opts?: {
contentRef?: string;
parentInteractionId?: string;
mentions?: string[];
attachment?: { contentRef: string; mimeType: string; sizeBytes: number; checksumSha256?: string };
},
): Promise<Message> {
return (await this.socket.emitWithAck('send_message', {
threadId,
content,
contentRef: opts?.attachment?.contentRef ?? opts?.contentRef,
mimeType: opts?.attachment?.mimeType,
sizeBytes: opts?.attachment?.sizeBytes,
checksumSha256: opts?.attachment?.checksumSha256,
parentInteractionId: opts?.parentInteractionId,
mentions: opts?.mentions, // opaque userId notify-list; the app parses "@", not the kernel
})) as Message;
}
/** Pin a message in the thread (shared, generic annotation type "pin"). */
async pin(threadId: string, interactionId: string): Promise<void> {
await this.socket.emitWithAck('annotate', { threadId, interactionId, type: 'pin', value: '' });
}
/** Save a message for myself (personal, generic annotation type "save"). */
async save(threadId: string, interactionId: string): Promise<void> {
await this.socket.emitWithAck('annotate', { threadId, interactionId, type: 'save', value: '' });
}
/** Toggle an emoji reaction on a message (a generic annotation of type "reaction"). */
async react(threadId: string, interactionId: string, value: string): Promise<void> {
await this.socket.emitWithAck('annotate', { threadId, interactionId, type: 'reaction', value });
}
async markRead(threadId: string, interactionId: string): Promise<{ ok: boolean }> {
return (await this.socket.emitWithAck('read', { threadId, interactionId })) as { ok: boolean };
}
typing(threadId: string): void {
this.socket.emit('typing', { threadId });
}
/** Tell the server which thread is in the foreground (or null when blurred) — drives presence. */
focus(threadId: string | null): void {
this.socket.emit('focus_thread', { threadId });
}
}